




Week 1 - Choose wisely. Your future self is watching.
Week 2 - If the blocking is weak, nothing will save you.
Week 3 - How do I build this shape without chaos?
Week 4 - Nature is imperfect. Your topology should not be.
Week 5 - If your rope looks stressed, it’s because you are.
Week 6 - Just because you can scatter 300 objects… doesn’t mean you should.
Week 7 - Detail adds depth. Noise adds confusion.
Week 8 - Every complex shape is just simple shapes organized intelligently.
Week 9 - Messy UVs are silent killers.
Week 10 - Your work is no longer about perfect toology. It’s about impact.
Week 11 - Lighting won’t fix bad modeling… but bad lighting will expose it.
Ready? Enroll Now
$950 /Payment Plans Available
Start Date: April 6nd
Tuesdays and Thursdays 7pm CET
11 weeks of mentorship with 2 live classes per week
Discord group to share progress, ask questions, and stay motivated
Access to class recordings
Special Guests Hannah Kang and Travis
Small Group - limited to 6 students
Enroll Now
About ME
Raquel Ribeiro is a 3D Environment and Prop Artist currently working at Flying Bark Animation Studios, with a deep love for stylized modeling—especially organic assets like foliage, natural elements, and handcrafted props that make worlds feel alive, cozy, and just a little bit chaotic in the right way, much like herself.
She has worked on projects for international studios including Nickelodeon, Paramount, Axis Studios, and Sunrise Animation, contributing to animated feature films and TV shows. Along the way, she has created a wide range of stylized props and environment assets, usually after several “this is definitely final_version_10000000” moments.
Alongside her studio work, Raquel runs a 10-week Environment Modeling Mentorship, where she helps artists survive the emotional journey of starting, refining, and actually finishing a full environment piece. Her approach focuses on stylized and organic modeling, strong fundamentals, and unapologetically honest feedback—strong shapes, clean topology, clear direction, and yes, eventually merging the vertices.
Originally from Portugal and currently based in Madrid, Raquel collaborates with artists all over the world and approaches life much like a 3D scene: block it out, move things around, merge what belongs together, delete what doesn’t, and accept that perfection is a myth invented by untouched meshes. Her self-care routine includes excessive amounts of coffee, falling asleep to 3D tutorials, and a very serious form of therapy involving moving vertices—until life feels manageable again.
Do I need previous 3D experience?
Is Maya mandatory?
What will I have finished by the end?
How does weekly feedback work?
How much time should I work per week?
What if I fall behind?






